Riot Games published the League of Legends Patch 26.19 notes on September 22, 2026, and the update reached live servers on Wednesday, September 23. It is the final patch before 26.20, the build Worlds 2026 will be played on, and Riot has used it for the first of two rounds of pro-focused Summoner’s Rift balance work: 10 champion buffs, six nerfs, a power shift on Lucian, a shorter Teleport cooldown through the top-lane role quest and a rebalance of melee support starter items.
Riot’s framing: fringe picks up, meta outliers down

The developer set out the intent at the top of the official Patch 26.19 notes. “We’re soon coming up on the Worlds patch (which is the patch after this one), so our first round of pro-focused Summoner’s Rift changes are coming up here,” Riot wrote.
The approach is two-sided. “We’ve identified some potential fringe picks for the tournament that could also provide some normal play variety without becoming disruptive with a nudge up in power, and knocking some individual meta outliers as well (and also Nasus),” the notes read.
That leaves 26.19 as the patch solo queue is on now and the immediate lead-in to whatever Riot locks down for 26.20. Anything nudged here has roughly a fortnight of live testing before the tournament build is finalised.
Who gained and who lost
Ten champions were buffed: Aatrox, Aphelios, Aurora, Draven, Elise, Fiora, Kha’Zix, Lillia, Master Yi and Volibear. Six were nerfed: Nasus, Nocturne, Poppy, Rumble, Ryze and Vi.
On Aatrox, Riot pointed to the earlier Sundered Sky nerfs — aimed at the jungle meta rather than at him — as having cost him power, and answered with a shorter W cooldown and more healing on E. Kha’Zix gains passive damage and stronger evolved abilities. Aphelios is buffed across all five of his weapons, which is the broadest single-champion change in the buff column.
The nerfs are more surgical:
- Nasus: bonus damage on Siphoning Strike (Q) drops from 40/60/80/100/120 to 30/50/70/90/110, walking back part of the Patch 26.16 buffs that left him stronger than Riot intended.
- Poppy: the minion and monster maximum-health damage cap on Hammer Shock (Q) falls from 85/120/155/190/225 to 70/105/140/175/210, a direct hit to her jungle clear.
- Vi: lower base AD with higher AD growth, plus a smaller Blast Shield passive, down from 12% to 10% maximum health.
- Rumble: Overheat attack speed drops from 50-130% to 30-100%, partly offset for jungle Rumble by his passive’s monster damage cap rising from 65-150 to 90-175.
- Ryze: Spell Flux costs five more mana at every rank and Overload deals less bonus damage to Flux-affected targets, while armour growth rises from 4.2 to 4.7. Riot describes the net result as roughly power-neutral.
Lucian’s damage moves out of his passive
Lucian is not on either list. Instead he gets a redistribution. Vigilance, his passive, sees empowered on-hit damage cut from 15 (+20% AD) to 5 (+15% AD), while Piercing Light (Q) base damage rises from 80/115/150/185/220 to 90/130/170/210/250 (+100% bonus AD).
Riot’s stated goal is to make Lucian less dependent on specific enchanter supports — Nami and Milio in particular, whose ability procs feed his passive — and stronger as a standalone pick in solo queue. In practice that moves his burst out of a support-enabled double proc and into his own ability, which changes how he trades in lane and how his early all-in windows line up without a partner who can trigger the passive on demand.
Teleport, support items and everything outside Summoner’s Rift
The systemic changes matter as much as the champion list. The top-lane role quest now grants a bigger Teleport payoff, cutting the cooldown by 30 seconds from 420 to 390. Riot’s reasoning is that the role quest has already succeeded in freeing top laners from feeling obliged to take Teleport, so the spell is being turned into a reward for the role rather than a tax on it. Shorter Teleport means more frequent map pressure on side lanes and more reliable access to grouped fights.
Melee support starter items World Atlas and Runic Compass were also adjusted, giving less health but significantly more health regeneration. Riot’s argument is that melee supports currently hold too much power in roaming and all-in fights and too little in sustained laning — a trade of burst survivability for staying power on the bot side.
Outside the Rift, the patch adds another wave of “new” champions to League Classic and a fresh set of Arena Augments. The Classic section of the notes carries historical reverts, including Shyvana’s bonus resistances moving from 10/15/20 to 15/20/25 (still doubled in dragon form) and Twisted Fate changes that restore patch 3.7’s Destiny cooldown and disable his passive’s ally bonus gold while he is dead. Four skins launched alongside the patch on September 23 — Coven Janna, Coven Mel, Old God Anivia and Old God Urgot — with accompanying chromas.
For players
Nasus, Poppy, Vi, Rumble and Ryze all lose real power, so anyone one-tricking those picks should expect worse lane and jungle timings immediately. Aatrox, Aphelios, Kha’Zix, Elise and Fiora are the clearest winners and the picks most likely to show up in pro scrims before 26.20 locks.
Bot laners need to relearn Lucian’s damage pattern: his combo now front-loads through Piercing Light rather than empowered auto-attacks, so a Nami or Milio duo is less of a requirement. Top laners should re-plan side-lane rotations around a 390-second Teleport from the role quest, and melee support players should expect to survive longer poke exchanges but win fewer raw all-ins with the new World Atlas and Runic Compass stat lines.

